Afterwards, we had a really valuable conversation with them about potential things to think about. A few of the highlights are below:
- Gamification: we mentioned in our presentation that this would be a potential stretch goal for us. They brought up the good point that while VW brands itself as more of a quirky brand, Audi still strives to come off as professional, classy, and refined. They did not forbid this idea by any means, but told us to keep this in mind when considering whether or not we pursue this route.
- Up/down voting: they asked us to really consider the reasoning behind us including this - they were not entirely convinced of the value of using this voting system, given that a car will at most be probably 4-5 people.
- If everybody wants to hear a song, they will all play. But is 3 votes really that much more of an impact than 2 votes?
- Jambox: they encouraged us to use our team budget to purchase a Jambox to use for testing. Great idea and a lot cheaper than purchasing a new Audi :)
- Documentation: they would like us to provide lots of documentation throughout the project - justifications for our design choices, why we chose to implement things the way we did, etc.
- Low friction: they both saw this as, by far, our strongest goal.
- How is our product going to emphasize this?
- How do all other features we add enforce this? Make sure the features we add don't take away from this (up/down voting for the driver will be difficult, for instance)
- Should there be different interfaces based on context?
- Functionality: they are much more interested in functionality than in beauty - UI comes secondary
Ultimately, they said the thing they care most about is how the seamless listening experience we create will impact the experience of driving in a car. Overall, it was an extremely helpful conversation to have, including many points we had not previously considered.
Jay also mentioned other teams have already started using their budgets to have team dinners! Justin is not on board yet, but we will work on it.
Another interesting comment made by the liaisons was that we should think thoroughly through the "boundaries of our application." For instance, how do devices "join" an existing group of users? How could we leverage connection to the car's wifi network to allow users to both join and leave seamlessly from the music experience?
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